I’ve crafted four tutorials on implementing drag & drop functionality in Platino. Included within them are topics on handling touches in the “touchstart,” “touchmove,” and “touchend” phases, moving an image to the top of the display stack with touched, handling touches for objects distinctly (without touches propagating further), and creating a single function to handle touches for multiple Sprites with the same functionality.
There’s a new game engine out that folds neatly into Titanium. It’s called Platino. I know Titanium pretty well so I decided to check out Platino and make a mini-series on getting going with Platino. The whole series is just about 30 minutes long and is available on YouTube.