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Author Archives: hdez
Take an hour out of your day to learn how to write externals for Pure Data. In Creating Pure Data Externals in C, we’ll cover setting up your development environment, writing the basic skeleton of an external in C, adding … Continue reading
Take 7 min out of your day to snuggle up with libPD, pd-for-ios, and Swift.
I’ve crafted a short set of tutorials on Building an iOS metronome app with libPD. In the series, I cover how to create a Pure Data (Pd) patch with abstractions that comprise the “click” sound of the metronome, the timing … Continue reading
I’ve crafted a short set of tutorials on Learning libPD for Android. In the series, I cover the basics of getting started using Pd for Android including cloning the pd-for-android repository from GitHub, importing libPD into an Android Studio project, … Continue reading
I’ve crafted a short set of tutorials on Learning libPD for iOS. In the series, I cover the basics of getting started using Pd for iOS including cloning the pd-for-ios repository from GitHub, importing libPD into an Xcode project, creating … Continue reading
I’ve authored a short series of tutorials and getting up and running with Appcelerator’s Titanium SDK. Learn how to quickly create native mobile applications for iOS and Android using Java Script. http://www.lynda.com/Titanium-tutorials/Up-Running-Titanium/144856-2.html
I’ve crafted four tutorials on implementing drag & drop functionality in Platino. Included within them are topics on handling touches in the “touchstart,” “touchmove,” and “touchend” phases, moving an image to the top of the display stack with touched, handling … Continue reading
There’s a new game engine out that folds neatly into Titanium. It’s called Platino. I know Titanium pretty well so I decided to check out Platino and make a mini-series on getting going with Platino. The whole series is just … Continue reading
I’ve authored a full-length title on the Corona SDK called Learning Corona SDK, published by Infinite Skills. Get your copy today.